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Thread Statistics | Show CCP posts - 11 post(s) |
Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.09.02 17:35:00 -
[1]
I didn't see this problem addressed in the patch notes...
Has the random offline module(s) bug when ships log off / on *in-space* been fixed with the 2nd patch? This is highly detrimental to both sub-capitals who do not have ready access to a station and those whose ships are unable to dock at all.
And if it hasn't been said already: how on earth did this bug escape CCP's crack team of quality assurance personnel?
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.09.03 13:51:00 -
[2]
Logging into the game w/my ship in-space, I noticed that my cargo hold was closed. All I had to do was right click my capacitor and choose the right option to open the open it back up, but that's a new "feature."
The cargo hold was definitely open when I logged off.
Client Version: Incarna 1.1 w/we-****ed-up-again-patch #2 applied.
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.09.05 15:07:00 -
[3]
Originally by: Archus Vincenzo I'm using Windows, and I've noticed a change since the patch. I don't know if this is happening to anyone else.
Ever since the update, my scan probe strength has massively decreased. In about two months of scanning, I haven't come across a single highsec site I wasn't able to scan down, and now, after the update, I've come across sites I was unable to get any higher than 65%. I've also noticed that the numbers of duplicate readings, and the the general unreliability of pinpointing sites, have increased significantly. I'm regularly having to go down to the smallest probe range to pinpoint a site, and that was entirely unheard of before the update. Can someone please confirm that scanning has been made more difficult, as I was unable to find anything about it in the patch notes, and nobody seems to have reported it here.
It's possible I've just had a run of bad luck, but it's unlikely. I've been doing exploration for long enough now to notice a difference, and I've noticed a really, really big difference in how hard scanning in general has become.
Sorry to hear it. There were cases reported when Incarna first came out where pilot skill-based bonuses (in-general) were not being applied properly to ships. The quick'n'dirty fix was to re-log and see if the player skill bonuses were properly applied.
I'd give that a try the next time probing appears abnormally difficult.
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.09.05 15:14:00 -
[4]
Just yesterday (Sunday, Sept 4), I ran a storyline courier mission on a high-sec alt. I properly fit up the hauler to meet the cargo sizing requirements. Getting into the properly fit industrial ship, flying to the mission agent's station and accepting the mission, I was prompted with the your ship only has x cargo space and the mission requires z cargo space.
Of course, I knew that to be wrong, accepted the mission and placed the cargo in the industrial ship's cargo hold w/o issue.
The game was using the industrial ship's base cargo hold value (5k) and did NOT take into account either my skills (which buff the indy's cargo capacity) or the tech 2 cargo hold expander module installed.
I have never seen this bug before when performing hauling missions with appropriately fit haulers.
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